Introduction for new users
- 3D-Coat is a software for creating 3d models/sculptings, particular organic objects (for more information visit website). Here you also have retopology toolset, including Auto-retopology of voxel objects (video), plus PBR (video), plus UV mapping tools (video), exporting models for game engines, and many more... Yep, I love this program!)
- I assume you know a programming language and know how to use documentation.
- 3D-Coat uses AngelScript.
- Script is a text file. It is helpful to view and edit it in Notepad++ (choose "C" syntax).
- Run script via file menu "Scripts / Run Script".
- Free download the 3D-Coat is here.
and some accordances for me (like memo)
- Short, but informative posts.
- Simple code.
- Comments inside the code.
- Won't spoon-feed you with anything that can otherwise be found in documentation.
- For each post – a picture / video / 3D-sketch.
I will maintain these rules. Have questions? Ask – the answer will be given )
First example is adding figures to a scene in "Sculpt Room" (according to 3D-Coat's terminology).
void main() {
// preparing a scene
SculptRoom room;
room.clear().toSurface();
// initializing a random generator
seed( 39 );
// building some figures with random size, position and rotation
Builder builder;
const int N = 4;
const int A = 10;
const int B = 100;
for ( int i = 0; i < N; ++i ) {
const int a = rand( A, B );
const int b = rand( A, B );
const int c = rand( A, B );
Mesh figure = builder.cube()
.side( Vec3( a, b, c ) )
.details( 0.1 )
();
const Vec3 translation(
rand( -B, B ) * 2,
rand( -B, B ) * 2,
rand( -B, B ) * 2);
const Angles angles(
rand( 0, 360 ),
rand( 0, 360 ),
rand( 0, 360 ) );
figure.tools().transform()
.position( translation )
.rotation( angles )
();
room |= figure;
} // for i
}
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